Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
editor_basics [2026/02/22 21:18] – created nlondoneditor_basics [2026/02/22 21:46] (current) nlondon
Line 10: Line 10:
 {{::editoranatomy.png?800|}} {{::editoranatomy.png?800|}}
  
-===== Toolbar =====+==== Toolbar ====
  
 Includes many often-used features in the editor. Includes many often-used features in the editor.
Line 36: Line 36:
   * **Difficulty Preview**: Enables/Disables the ability to hide objects in the map that are set to a particular difficulty setting. You can select which difficulties should be shown by selecting them from the drop-down menu accessed by clicking the down arrow to the right.   * **Difficulty Preview**: Enables/Disables the ability to hide objects in the map that are set to a particular difficulty setting. You can select which difficulties should be shown by selecting them from the drop-down menu accessed by clicking the down arrow to the right.
  
-===== Viewports =====+==== Scene Outliner ==== 
 + 
 +This shows all of the objects in your map (Depending on filter settings), and can be used to rename and reorganize objects as well. 
 + 
 +Click and drag on a object to change the order of objects, and you can set the parent of an object by dragging it on top of a Geo or a Group. Note that you cannot parent something to an Entity. 
 + 
 +You can rename objects by either right-clicking on the object and selecting 'Rename', pressing **F2** while the object is selected, or by renaming the object in the inspector. 
 + 
 +Filters can be useful for navigating your scene quickly. By default, all objects are given empty names, and can clutter the outliner very quickly. If you click the down arrow to the right of the 'Filter' icon, you can select 'Hide Unnamed Nodes', which will only show objects that have been important enough to name. You can also look for a specific object in the map by going to the 'Filter...' type-in and entering any part of the object name you wish to find. 
 + 
 +If you can't find a node that you're looking for, make sure: 
 +- Filters are all set correctly, or the Filter button is disabled. 
 +- You don't have any text in the Filter type-in. Click the X button to the right to clear it. 
 + 
 +==== Viewports ====
  
 In the center of the editor, you will see either one large viewport (Known as the Maximized View), or 4 smaller viewports (Known as the Quad View). You can switch between the Quad View and the Maximized view by pressing Enter. In the center of the editor, you will see either one large viewport (Known as the Maximized View), or 4 smaller viewports (Known as the Quad View). You can switch between the Quad View and the Maximized view by pressing Enter.
Line 64: Line 78:
 You can also zoom/move forwards in a viewport by using the scrollwheel. You can also zoom/move forwards in a viewport by using the scrollwheel.
  
-===== Additional Viewport keys =====+=== Additional Viewport keys ===
  
   * **F**: Fit current selection to viewport   * **F**: Fit current selection to viewport
Line 72: Line 86:
   * **Shift+F4**: Toggle lightmap size preview   * **Shift+F4**: Toggle lightmap size preview
  
 +==== Inspector ====
 +
 +The inspector shows all editable properties of any selected objects. You can edit the properties of multiple selected objects at once (With some exceptions), but it will only show information that is common to ALL of the selected objects.
 +
 +==== Asset Browser ====
 +
 +Here you can select, apply and modify various assets used in the game. There are two main tabs: Materials and Entities.
 +
 +Materials can be dragged directly onto Geos in the map to apply them, or you can press the Apply button or the Enter key to apply them to any currently selected geos or faces. There is also an eyedropper tool that allows you to select a material from a face in the map.
 +
 +Entities can also be dragged directly into the map, as long as they're not marked as NonPlaceable.