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Editor Basics

Starting the Editor

You can access the editor by either selecting 'Editor' from the main menu (If available), opening the console with the Tilde key (~) and typing 'editor', or by pressing Alt+Ctrl+F5 while in a map.

Anatomy

Viewports

In the center of the editor, you will see either one large viewport (Known as the Maximized View), or 4 smaller viewports (Known as the Quad View). You can switch between the Quad View and the Maximized view by pressing Enter.

When maximized, you can quickly switch between multiple views by using the following numpad keys:

  • 1: Front view
  • 3: Right view
  • 7: Top view
  • 9: Perspective view

You can think of it like each numpad key is related to the layout of the viewports in the Quad View:

-----------  -----------
| Top     |  | Persp   |
|    7    |  |    9    |
|         |  |         |
-----------  -----------
-----------  -----------
| Front   |  | Right   |
|    1    |  |    3    |
|         |  |         |
-----------  -----------

You can move around the viewports by holding the right mouse button and dragging. This will pan in orthogonal viewports, and rotate the camera in the perspective viewport. You can also move around by using WASD while either the right mouse button is held, and/or when the Shift key is held. Holding Shift while also holding the right mouse button will also speed movement up by 2x. It's generally recommended to hold shift while navigating around the viewport, just so you don't lose WASD functionality if you let go of the right mouse button.

You can also zoom/move forwards in a viewport by using the scrollwheel.

Additional Viewport keys

  • F: Fit current selection to viewport
  • F2: Toggle wireframe mode
  • F3: Toggle texture visibility
  • F4: Toggle lightmap preview
  • Shift+F4: Toggle lightmap size preview