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        <description>Editor Basics

Starting the Editor

You can access the editor by either selecting &#039;Editor&#039; from the main menu (If available), opening the console with the Tilde key (~) and typing &#039;editor&#039;, or by pressing Alt+Ctrl+F5 while in a map.

Anatomy



Toolbar</description>
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The Mars Engine comes with an editor built directly into the engine! This allows you to make your own custom maps, entity types, and more!

	*  Editor Basics
	*  Geos
	*  Entities
	*  Lightmapping
	*  Messages</description>
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        <description>The Mars Engine is the engine used for The Last Exterminator.

Technical Details

	*  MarsScript Documentation
	*  MDF File Format</description>
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MarsScript is a custom scripting language built specifically for use in the Mars engine. It is heavily based off C#, although only implements a subset of features, and has some changed syntax.

Categories

	* Syntax
	* Objects
	* Type Reference</description>
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MDF stands for Mars Data Format. It&#039;s a JSON-esque file format that&#039;s used to define almost all user-accessible data for the Mars Engine. They are used for .mdf files, which are normally used to define objects and data found in the Definitions directory, but are also used by the</description>
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MarsScript contains a number of internal types that can be used to construct your scripts.

Root Namespaces

	*  System
	*  Game</description>
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	*  Mars Engine</description>
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        <description>Welcome to the Ironworks Wiki! 

If you&#039;re seeing this and you&#039;re wondering why there&#039;s not much here, then you&#039;re a nosey little one, aren&#039;t you? There&#039;ll be more stuff in time!</description>
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