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Creating a Mod: Revision history

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29 August 2026

  • curprev 03:4303:43, 29 August 2026 Nlondon talk contribs m 5,077 bytes −24 Changed 'syntaxhighlight' tag to 'pre'
  • curprev 03:3003:30, 29 August 2026 Nlondon talk contribs m 5,101 bytes +51 No edit summary
  • curprev 03:2803:28, 29 August 2026 Nlondon talk contribs 5,050 bytes +5,050 Created page with "category:Mars Engine {{note|todo|We're planning on implement proper Mod Creation workflow. We should have in-engine options for creating a new mod and packaging it up into a <code>.pak</code> file, but for now this is the process. }} = What is a Mod? = 'Mods' allow you to add or modify Maps, Materials, EntityDefinitions or Assets or Scripting to the base game without having to change the original files. These can then be packaged up and distributed to other people f..."