Mscr:Assets.Asset: Difference between revisions
Appearance
m Got rid of init and static initialization stuff, no longer relevant |
mNo edit summary |
||
| Line 6: | Line 6: | ||
<syntaxhighlight lang="cs">void PostLoadResolve()</syntaxhighlight> | <syntaxhighlight lang="cs">void PostLoadResolve()</syntaxhighlight> | ||
Called after loading all Assets. | Called after loading all Assets. If you need to find another Asset via scripting before the game starts, or fix up any data post-load, this is the place to do it. | ||
Latest revision as of 10:51, 27 August 2026
todo: TO BE COMPLETED
User-Implemented Methods
PostLoadResolve
void PostLoadResolve()
Called after loading all Assets. If you need to find another Asset via scripting before the game starts, or fix up any data post-load, this is the place to do it.