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| editor_basics [2026/02/22 21:00] – created nlondon | editor_basics [2026/02/22 21:46] (current) – nlondon | ||
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| - | ===== Viewports | + | ==== Toolbar |
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| + | Includes many often-used features in the editor. | ||
| + | |||
| + | * **Select Mode (Q)**: Changes the manipulator type to Select Mode. | ||
| + | * **Move Mode (W)**: Changes the manipulator type to Move Mode. | ||
| + | * **Rotate Mode (E)**: Changes the manipulator type to Rotate Mode. | ||
| + | |||
| + | * **Create Geo**: Activates the ' | ||
| + | * **Create Object**: Activates the ' | ||
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| + | * **Transform Space**: Changes the current space that manipulators work within. The three options are: | ||
| + | * **World**: Transforms are relative to the world | ||
| + | * **Local**: Transforms are relative to the currently selected object | ||
| + | * **Parent**: Transforms are relative to the parent of any currently selected object | ||
| + | * **Pivot Selection**: | ||
| + | * **Center**: Only shows a single manipulator at the center of all selected objects | ||
| + | * **Pivot**: Shows multiple manipulators, | ||
| + | |||
| + | * **Move Snapping**: Enables/ | ||
| + | * **Rotation Snapping**: Enables/ | ||
| + | |||
| + | * **Texture Lock (T)**: Enables/ | ||
| + | |||
| + | * **Difficulty Preview**: Enables/ | ||
| + | |||
| + | ==== Scene Outliner ==== | ||
| + | |||
| + | This shows all of the objects in your map (Depending on filter settings), and can be used to rename and reorganize objects as well. | ||
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| + | Click and drag on a object to change the order of objects, and you can set the parent of an object by dragging it on top of a Geo or a Group. Note that you cannot parent something to an Entity. | ||
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| + | You can rename objects by either right-clicking on the object and selecting ' | ||
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| + | Filters can be useful for navigating your scene quickly. By default, all objects are given empty names, and can clutter the outliner very quickly. If you click the down arrow to the right of the ' | ||
| + | |||
| + | If you can't find a node that you're looking for, make sure: | ||
| + | - Filters are all set correctly, or the Filter button is disabled. | ||
| + | - You don't have any text in the Filter type-in. Click the X button to the right to clear it. | ||
| + | |||
| + | ==== Viewports | ||
| In the center of the editor, you will see either one large viewport (Known as the Maximized View), or 4 smaller viewports (Known as the Quad View). You can switch between the Quad View and the Maximized view by pressing Enter. | In the center of the editor, you will see either one large viewport (Known as the Maximized View), or 4 smaller viewports (Known as the Quad View). You can switch between the Quad View and the Maximized view by pressing Enter. | ||
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| You can also zoom/move forwards in a viewport by using the scrollwheel. | You can also zoom/move forwards in a viewport by using the scrollwheel. | ||
| - | ===== Additional Viewport keys ===== | + | === Additional Viewport keys === |
| * **F**: Fit current selection to viewport | * **F**: Fit current selection to viewport | ||
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| * **Shift+F4**: | * **Shift+F4**: | ||
| + | ==== Inspector ==== | ||
| + | |||
| + | The inspector shows all editable properties of any selected objects. You can edit the properties of multiple selected objects at once (With some exceptions), | ||
| + | |||
| + | ==== Asset Browser ==== | ||
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| + | Here you can select, apply and modify various assets used in the game. There are two main tabs: Materials and Entities. | ||
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| + | Materials can be dragged directly onto Geos in the map to apply them, or you can press the Apply button or the Enter key to apply them to any currently selected geos or faces. There is also an eyedropper tool that allows you to select a material from a face in the map. | ||
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| + | Entities can also be dragged directly into the map, as long as they' | ||